The Choker is a small, vicious creature found in caves. It is covered in gray mottled flesh and consists of a torso, two legs, and a head. The torso is as small as a newborn human baby, while its legs are long and spindly. In fact, an adult choker would be almost six feet tall! Its stats are listed below.
A choker is a slappy hand
Chokers are semi-humanoid creatures with tentacle-like limbs and a slappy hand. They are very agile, and their hands and fingers are covered in cartilage. While they are unable to move fast, their hands and fingers can constrict their prey, and they lope with strange fluid motions. Their spine, rib cage, and skull are bony, and they speak a primitive language.
When used properly, the Choker can be a great weapon to fight enemies. It deals a single attack of 1d4+3 damage with its slappy hand, and it can also grapple. The downside of this hand, however, is that it is a bit more inconvenience than a human. Chokers deal 1d4+3 damage and can wear down weaklings very quickly. Chokers also rarely make their victims unconscious, and they cannot cast spells with verbal components.
The Choker’s speed and agility are not that great, but they have an incredible amount of stamina. A typical Choker has a 20-foot movement speed, and a climb speed of 10 feet. They also gain a racial bonus of +8 on Climb checks. Additionally, they can always choose 10 on Climb checks. A choker is a great weapon to use against bosses who don’t have as much stamina.
It can climb difficult surfaces
A choker can climb complex surfaces, including ceilings, and it can be used upside down on ceilings. Chokers can also use two tentacle attacks that range up to ten feet. If they critically hit a target, they cannot talk or breathe until the grapple ends. Those that are attacked by a tentacle are also ineffective at grappling. These attacks can also be used to attack multiple targets at once.
The Choker is a semi-humanoid creature with tentacles and a mottled brown color. The limbs are covered with spines, allowing the Choker to climb walls and constrict its prey. Chokers can also move through spaces four inches wide, making them a great threat. The most dangerous type of Chocker is a level 25. It can even climb walls and can use ceilings as cover.
It can carve through solid rock with its fingers
Chokers are the only creatures with the ability to cut through solid rock without the use of tools. They lack bones and can squeeze through openings impossible for goblins. Their fast speed and uncanny agility make them dangerous foes in many ways. Whether they are in combat with humans or goblins, a choker can slice through them with its fingers. Here’s how it works.
A choker has a limb structure similar to that of a tentacle, but with no bones. Their fingers are crafted of stiff, razor-sharp cartilage. It can reach up to 10 feet. A hit from a choker will grapple a small creature and deal 1d8 points of strangulation damage to it. This ability prevents the target from attacking another creature for five rounds. A critical hit to a target will cause it to cease breathing and speaking.
it can’t constrict another creature
Chokers are savage predators that snatch their prey at will. They usually hide underground and emerge at night to feast on flesh. Their tense, unbreakable grip is made possible by their unbreakable rubber arms. If they manage to catch prey, they can control them with their powerful grip. It’s not always so easy to escape a choker, though.
The Choker is a small greyish-black humanoid with limbs and tentacle-like fingers. Its spine and rib cage are bony. Its movements are odd and its face is elongated and contains jagged teeth. It weighs about 35 pounds. Chokers are swarming dungeons, and their attacks must be very precise to be effective.
A Choker deals 1d3+3 damage when it succeeds on a grapple check against a Large or smaller creature. Once it does so, it seizes the victim’s neck and prevents it from speaking or casting spells with verbal components. The Choker can attempt to start a grapple as a free action, and a successful grapple check establishes a hold. Chokers gain a +4 racial bonus to grapple checks.
It’s a ravenous predator
In DND, it’s possible to make a xenophobic herbivore a ravenous predator. Xenophobic herbivores are dangerous beasts that can tear your PC’s muscle. You can even make a DM who can go full-on nastiness, indulging in graphic descriptions of ravenous ghouls tearing your PC’s flesh.
It prefers lone prey of its size or larger
A choker is a beast from the underworld. It weighs 35 pounds and stands no taller than a halfling, skittering across walls and ceilings as it attacks. These creatures typically hunt lone prey, although they can also attack groups of prey. If you have a group of players, you may have to fight together to protect yourself.
The choker can hunt prey of any size, but it prefers lone prey of its own size or larger. It likes to attack gnomes, halflings, and children. It also will rarely attack those with weapons. If it encounters a prey with a weapon, it will usually leave the area undefended. Despite its vicious look, the choker can make two attacks with its tentacles.
The appearance of a chocker 5e is grayish-mottled. It is a semi-humanoid creature, with a long, spindly body, a torso, and legs. Its limbs have spines and can be used to climb walls or constrict an enemy. Its torso is as small as a human baby, while its arms and legs are spindly and long. It can grow up to almost six feet tall in adulthood.